{"product_id":"ge-koku-jo-miniatures-rules-for-samurai-warfare-1997-1st-edition-new","title":"Ge Koku Jo: Miniatures Rules for Samurai Warfare\/ 1997 1st Edition\/ New","description":"\u003cp\u003e\u003cstrong\u003eAuthor:\u003c\/strong\u003e Lowell A Francis\u003c\/p\u003e\n\n\u003cp\u003e\u003cstrong\u003ePublisher:\u003c\/strong\u003e H G Walls\u003c\/p\u003e\n\n\u003cp\u003e\u003cstrong\u003ePagination:\u003c\/strong\u003e 32\u003c\/p\u003e\n\n\u003cp\u003e\u003cstrong\u003eFormat:\u003c\/strong\u003e Cardback\u003c\/p\u003e\n\n\u003cp\u003e\u003cstrong\u003eCondition:\u003c\/strong\u003e Very good.\u003c\/p\u003e\n\n\u003chr\u003e\n\u003cp\u003e1st Edition.\u003c\/p\u003e\n\n\u003cp\u003eA scarce volume of gaming rules for samurai-era skirmishing. Soldiers (ashigaru, sohei, or samurai) form groups which in turn form Contingents. Busho, Taisho, and Heroes (Personalities) lead contingents or armies. Dice are rolled for movement, and units move as groups. A point system allows balanced armies to be constructed, and a campaign game is provided. Optional rules include magic, monsters, seppuku, and special abilities for Personalities. Requires use of playing or index cards (not supplied)\u003c\/p\u003e","brand":"Military History Books","offers":[{"title":"Default Title","offer_id":67669006876971,"sku":"14952","price":19.99,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/1022\/1289\/5019\/files\/ge-koku-jo-miniatures-rules-for-samurai-warfare-1997-1st-edition-new_14952_main_original.jpg?v=1791239074","url":"https:\/\/militaryhistorybooks.com\/products\/ge-koku-jo-miniatures-rules-for-samurai-warfare-1997-1st-edition-new","provider":"Military History Books","version":"1.0","type":"link"}